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181. Nano ships are underpowered. - in Ships and Modules [original thread]
denied //some one relieve the op of its sufferings//
- by JS LiamElms - at 2008.07.17 13:31:00
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182. Interceptors - in Ships and Modules [original thread]
Originally by: Marcus Druallis This guy has no idea what he is talking about tbh. But also another nice fit after you get used to flying the ceptors and staying away from ships that will likely have large neuts etc, this is another ni...
- by JS LiamElms - at 2008.07.17 13:28:00
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183. T1 Ammo - in Ships and Modules [original thread]
t1 ammo / faction ammo? eitherway, for hybrids.... most people use the t1 variant. Antimatter is prime choice, more so for Pos shooting on lrg guns! Even right down to inties, using t1 antimatter is best choice for tracking. Using t2 either gimps...
- by JS LiamElms - at 2008.07.17 11:25:00
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184. Interceptors - in Ships and Modules [original thread]
you go lots of isk to dump, you want thrill... a challenge... let me introduce you to the optimal ARES setup. note// this set up considers your skills to be maxed and has been developed over time to represent both transversal limits and max range...
- by JS LiamElms - at 2008.07.17 10:30:00
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185. Interceptor virgin - in Ships and Modules [original thread]
setups for a noob my assumption is you have few secondary skills (support skills) but be capable to train to T2 mods in short time period Taranis (rail) as a ranged tackler your web is not so needed, and you will need to put on a cap recharge to...
- by JS LiamElms - at 2008.07.17 09:47:00
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186. Interceptor virgin - in Ships and Modules [original thread]
Originally by: mistersparky - How do I prevent myself from being obliterated by drones? You should be safe from drones most of the times, Lrg drones = less than 1000km/s med drones = 2000-2500km/s lgt drones = 3800-5000km/s warr...
- by JS LiamElms - at 2008.07.17 09:29:00
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187. Best interceptor? - in Ships and Modules [original thread]
epic.. not even sure where to start. I even logged in my main to express my amusement and the EFTing going on in this thread. I may even read the rest. btw.. a few things amarr have great tracking so is always interesting going in against sadars...
- by JS LiamElms - at 2008.07.11 17:00:00
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188. Ratting with a Thanatos? How? - in Ships and Modules [original thread]
epic you go kill them dam rats
- by JS LiamElms - at 2008.07.04 15:28:00
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189. Vagabond Help Needed - in Ships and Modules [original thread]
i have 3.1mil in nav skills, super specilised in interceptors... 3 months ago i trained up to vaga's..... 2 months ago i started training up to a rapier... sometimes you just got to find a ship more suited. tbh, your nav skills are p iss poor for...
- by JS LiamElms - at 2008.07.04 15:25:00
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190. Stiletto spare mids. - in Ships and Modules [original thread]
Edited by: JS LiamElms on 04/07/2008 15:15:57 Originally by: Ong my perma run stilleto: Low: Nano II, OD II, Cap power relay II Mid: Disruptor II, Sensor booster II with speed script (for wtf locking and getting the pod), Cap recharg...
- by JS LiamElms - at 2008.07.04 15:12:00
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191. The crows hull - in Ships and Modules [original thread]
its to do with resists.... hull has 0% resists. so, lets take crusader v crow for instance the are pretty much set up the same regards to shield v armor. crow sh=528 ar=246 st=352 crusadar sh=246 ar=597 st=597 while both the sh and ar gets ad...
- by JS LiamElms - at 2008.07.04 14:57:00
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192. Which Interceptor?? - in Ships and Modules [original thread]
for FW, i'd go stiletto tbh.... the 4th mid will enable you to fit a sensorbooster on (install scan script) and you'll be pointing fast warping ships at gates for the gang to kill. for small gang, blaster taranis/sader for the dps. For fleet ar...
- by JS LiamElms - at 2008.07.04 13:56:00
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193. Which Interceptor?? - in Ships and Modules [original thread]
tackle = ARES great range and speed... just rocks at tackling. We could go into it, but seriously, you want to tackle BS/Nano Hacs, you want to be in one of these. and the is NO other feeling better than zipping 150k to point a BS. Or tackling a n...
- by JS LiamElms - at 2008.07.04 13:52:00
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194. Interceptor idea - in Ships and Modules [original thread]
Edited by: JS LiamElms on 04/07/2008 09:03:03 Edited by: JS LiamElms on 04/07/2008 08:59:44 Edited by: JS LiamElms on 04/07/2008 08:59:03 -range of ecm burst is 6000 -your sensor strengh is not enough to counter a Recon with ewar. Y...
- by JS LiamElms - at 2008.07.04 08:54:00
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195. Why fanfest packages from the US but not Canada? - in EVE General Discussion [original thread]
what do you mean no packages from Улаанбаатар (http://en.wikipedia.org/wiki/Ulan_Bator) it's an outrage i tell you!!
- by JS LiamElms - at 2008.06.09 15:50:00
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196. Bosena: How I Learned to Stop Worrying and Love the Self-Destruct - in Corporation, Alliance and Organization Discussions [original thread]
fair tactic or not.. its still making me smiling thinking about the amount of emotions within that brief moment... -he actually made warp (epic thrill to make it out alive)... -oh sh!!! (freak out hoping that he can cancel intime)... -8ugger (m...
- by JS LiamElms - at 2008.06.09 15:06:00
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197. CSM Council Members Kicking and Muting eachother like Children - in EVE General Discussion [original thread]
Edited by: JS LiamElms on 09/06/2008 10:52:56 If the majority of CSM members have issues with the current chairman you should probably post a petition to CCP of a vote of no confidence and request an anonymous election within the group for an ...
- by JS LiamElms - at 2008.06.09 10:47:00
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198. CSM Council Members Kicking and Muting eachother like Children - in EVE General Discussion [original thread]
they should simply vote an arbitrating member. Democracy rules even if members are not keen on the arbitrator, the group as a whole voted for that one person. or if you want to get pragmatic, you could always vote 3 arbitrators that vote to move ...
- by JS LiamElms - at 2008.06.09 09:21:00
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199. Interdictors are embarrassingly suboptimal - in Player Features and Ideas Discussion [original thread]
getting boost this patch \o/ now you can deploy a bubble and not stop while donig a fly by deployment.... epic!! ok... maybe not a boost.. more of a fix. More please!!!
- by JS LiamElms - at 2008.06.06 14:04:00
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200. Cooling Systems - in Player Features and Ideas Discussion [original thread]
A mod that uses cap to reduce the effect of overheating by up to 50% Low slot demand on power grid uses cap Skill thermal dynamics; increase 10% cap effeciency per level, 10% less heat damage output per level while mod active.
- by JS LiamElms - at 2008.06.06 14:02:00
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